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Do You Really Know How to Cast Spells?

Justin walks you through all those little steps you overlook when you cast your spells. How many of the seven steps for casting a spell do you know?

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Take Command of Your Zones

Zones are one of the things players usually don’t delve into regularly. Some functional knowledge of these sections of the rules can help you be a better player.

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Abilities and Mechanics in Kamigawa Block

Justin reviews the mechanics and keywords in Kamigawa block. Explaining double-faced cards predecessor flip cards and more!

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Ravnica: City of Mechanics, Abilities, and Guilds, Too

Justin continues on with his series, this time turning to the very popular Ravnica block and exploring the mechanics and keywords it introduced.

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Abilities and Mechanics: Time Spiral Block, Part 1

Justin Turner returns after a week off with his first look at the mechanics and keywords of the vast Time Spiral block.

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Abilities and Mechanics in Time Spiral Block, Part 2

Level 3 judge, and coordinator for the southeastern United States, Justin Turner is back with part two of his look at Time Spiral block mechanics.

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Lorwyn Mega-Block Abilities and Mechanics

Turner's series continues, moving on from Time Spiral and into the Lorwyn block to discuss the mechanics and keywords in the block.

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Abilities and Mechanics Series – Alara Block

This week Justin delves into the Alara Block and its mechanics and keywords, from Devour to Cascade, check it out.

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Abilities and Mechanics in Zendikar Block

This week Justin takes on the Zendikar set with a look at its mechanics and keywords such as Landfall, Colorless cards and more!

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Abilities and Mechanics – Scars of Mirrodin

Justin is here to tackle the mechanics and keywords in the Scars of Mirrodin block. From Infect to Emblems and Zeniths.

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Why You Should Become a Judge

Justin lays the case for you to don the black shirt and maybe, one day, the red shirt. Here's why you should become a judge.

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The New IPG and You

Hearing things about the new "IPG change" issue? Justin's here with the Level 3 rundown, and a call for questions!

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The Seven-Layer Cake

Layers are well-defined, but deep and difficult for many players to understand. Justin's primer will help freshen your memory and let you explore the intricacies of the rules! (This article originally...

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The New IPG and You

After a few months of additional tweaking, the latest IPG changes have been released! But what do they really mean? Chris has an angle-player's playbook open for inspection. Will you be prepared?

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A Player’s Guide to Triggered Abilities

Knowing the rules can make a powerful difference in performance. Melissa shares her stories of working under the latest penalty guide, and how players and judges alike have missed the mark on making...

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A Judge’s Advice for Competitive Events

Judges want you to play. Take some advice to stay on the right side of Magic law.

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Trample

Sometimes reminder text isn't enough. Judge's Corner is there for you.

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Judge’s Corner: Shuffling

How well do you know shuffling? David explains what you need to know about randomizing your library.

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Judge’s Corner: Objects

What are game objects and what do they do? Head over to the Judge's Corner to find out!

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